ToonBoom Brings Harmony to Animated TV Series

Published on Wednesday, 25 January 2012

LuxAnimation uses Toon Boom Harmony for their 2D animation pipeline to monitor and maintain the ToonBoom-LePetitSpirou-2
quality level of ‘The Little Spirou’, a 78-episode series they are producing with two other studios.

Artistic Image Creates Interactive Animations with Projection Mapping

Published on Tuesday, 24 January 2012

Artistic Image has created a series of 3D and 2D animations using interactive projection mapping, Artistic-image-hunter2
integrating the neo-classic facade of the Hunter Museum of American Art, for the RiverRocks
Festival at Chattanooga, Tennessee.

Vizrt Accesses DigitalGlobe High-Res Earth Imagery for Broadcast

Published on Tuesday, 27 December 2011

Vizrt’s new online service enables designers to find, preview and add satellite imagery from Vizrt-digialglobe-2
DigitalGlobe to broadcast graphics packages using Vizrt Viz World production software.

69th Golden Globe Awards Name ‘Tintin’ for Best Animation

Published on Wednesday, 18 January 2012

‘The Adventures of Tintin’, awarded as Best Animated Feature Film at the 69th Golden Globe awards, Golden-globe-tintin
was supported from the previs stage by its Virtual Art Department.

Kickstand to Develop StretchMesh as Open Source Code

Published on Wednesday, 16 November 2011

Software R&D company Kickstand has indicated that it plans to further develop the code for its StretchMesh Kickstand-stretchmesh3Surface Deformaton plug-in for Autodesk Maya into Open Source software.

Toon Boom Storyboard Pro Extends to Live Action Animatics

Published on Monday, 09 January 2012

Primarily an animator, Mark Simon also uses Toon Boom Storyboard Pro to create storyboards and ToonBoom-storyboard-mark-simon2
animatics for live action movies, especially when working directly with a client in real time.

PipelineFX Qube! Accelerates Original Force’s Animation Renders

Published on Wednesday, 16 November 2011

Chinese 3D animation coutsourcing company Original Force recently chose to use a render farm PipelineFX-Qube-Original-Force4
management firm, PipelineFX, to organize and optimize their render pipeline.

The Bakery Relights Tippett’s FX Pipeline

Published on Monday, 09 January 2012

Tippett Studio has been using Bakery Relight software in its production pipeline for recent and Bakery-relight-tippett-Immortals
forthcoming feature film projects such as ‘Immortals’ and ‘The Twilight Saga: Breaking Dawn
Parts 1 and 2’.

Animal Logic Sets Up to Build LEGO Movie

Published on Wednesday, 16 November 2011

Warner Bros has contracted animation studio Animal Logic in Sydney to produce a new animated Animal-logic-fox
feature film based on the children’s construction toy LEGO at Fox Studios Australia.

Vicon Gives USC Students Hands-On Mocap Experience

Published on Monday, 09 January 2012

Motion capture developer Vicon recently helped the Robert Zemeckis Centre for Digital Arts at the USC Vicon-USC-mocap3
School of Cinematic Arts to upgrade their motion capture system and courses.

Zoic Studios Populates with Golaem Crowd

Published on Tuesday, 15 November 2011

Zoic Studios has integrated Golaem Crowd into its Maya and V-Ray pipeline to save time on crowd Golaem-zoic-2
generation for fast turnaround broadcast projects.

Weta Digital Animates Tintin’s World through Virtual Production

Published on Monday, 02 January 2012

Autodesk recently presented a screening in Los Angeles of ‘The Adventures of Tintin’ and a Weta-tintin1
conversation with Joe Letteri, VFX supervisor at Weta Digital, who discussed using virtual
production and creating effects for the new movie.

General Gau Character Animation Studio Launches in Boston

Published on Monday, 14 November 2011

Animator Anders Beer has joined the co-owners of Brickyard VFX, Dave Waller and Geoff McAuliffe General-gau-animation-boston
to launch General Gau, an animation and production company specialising in custom character-
based content.

FrutaBomba Goes Interactive with ToonBoom

Published on Sunday, 01 January 2012

FrutaBomba Animación animation studio in Mexico City recently released their first interactive book, Toonboom-frutabomba1
simultaneously producing it as a short film, using Toon Boom Animate Pro.

iPi Soft Adds Dual-Kinect Support for Markerless MoCap

Published on Friday, 11 November 2011

Markerless motion capture software iPi Soft can now support two Kinect sensors working IPI-Soft-Dual-Kinect
simultaneously on one PC to capture complex human motions such as 360° turns.

IKinema Launches Browser-Based Animation Service Beta

Published on Wednesday, 28 December 2011

IKinema is releasing WebAnimate, a platform for professionally retargeting and customising IKinema-webAnimate2
animation through a browser, mainly for smaller studios entering independent film and game
development industries.

Soho VFX Runs Out of TIme

Published on Thursday, 10 November 2011

VFX Supervisor Jorge Razon from Soho VFX shares details about creating the glowing green clocks Sohovfx-In-Time-numbers-7
for characters in ‘In Time’, adding realism and believability to this sci-fi thriller.