69th Golden Globe Awards Name ‘Tintin’ for Best Animation
‘The Adventures of Tintin’, awarded as Best Animated Feature Film at the 69th Golden Globe awards, 
was supported from the previs stage by its Virtual Art Department.
Toon Boom Storyboard Pro Extends to Live Action Animatics
Primarily an animator, Mark Simon also uses Toon Boom Storyboard Pro to create storyboards and 
animatics for live action movies, especially when working directly with a client in real time.
PipelineFX Qube! Accelerates Original Force’s Animation Renders
Chinese 3D animation coutsourcing company Original Force recently chose to use a render farm 
management firm, PipelineFX, to organize and optimize their render pipeline.
The Bakery Relights Tippett’s FX Pipeline
Tippett Studio has been using Bakery Relight software in its production pipeline for recent and 
forthcoming feature film projects such as ‘Immortals’ and ‘The Twilight Saga: Breaking Dawn
Parts 1 and 2’.
Animal Logic Sets Up to Build LEGO Movie
Warner Bros has contracted animation studio Animal Logic in Sydney to produce a new animated 
feature film based on the children’s construction toy LEGO at Fox Studios Australia.
Vicon Gives USC Students Hands-On Mocap Experience
Motion capture developer Vicon recently helped the Robert Zemeckis Centre for Digital Arts at the USC ![]()
School of Cinematic Arts to upgrade their motion capture system and courses.
Zoic Studios Populates with Golaem Crowd
Zoic Studios has integrated Golaem Crowd into its Maya and V-Ray pipeline to save time on crowd 
generation for fast turnaround broadcast projects.
Weta Digital Animates Tintin’s World through Virtual Production
Autodesk recently presented a screening in Los Angeles of ‘The Adventures of Tintin’ and a 
conversation with Joe Letteri, VFX supervisor at Weta Digital, who discussed using virtual
production and creating effects for the new movie.
General Gau Character Animation Studio Launches in Boston
Animator Anders Beer has joined the co-owners of Brickyard VFX, Dave Waller and Geoff McAuliffe 
to launch General Gau, an animation and production company specialising in custom character-
based content.
FrutaBomba Goes Interactive with ToonBoom
FrutaBomba Animación animation studio in Mexico City recently released their first interactive book, 
simultaneously producing it as a short film, using Toon Boom Animate Pro.
iPi Soft Adds Dual-Kinect Support for Markerless MoCap
Markerless motion capture software iPi Soft can now support two Kinect sensors working 
simultaneously on one PC to capture complex human motions such as 360° turns.
IKinema Launches Browser-Based Animation Service Beta
IKinema is releasing WebAnimate, a platform for professionally retargeting and customising 
animation through a browser, mainly for smaller studios entering independent film and game
development industries.
Soho VFX Runs Out of TIme
VFX Supervisor Jorge Razon from Soho VFX shares details about creating the glowing green clocks 
for characters in ‘In Time’, adding realism and believability to this sci-fi thriller.
Vizrt Accesses DigitalGlobe High-Res Earth Imagery for Broadcast
Vizrt’s new online service enables designers to find, preview and add satellite imagery from 
DigitalGlobe to broadcast graphics packages using Vizrt Viz World production software.
Transistor Gears Up to Tell a New Story in Melbourne
Transistor Studios is a multiplatform production company, currently based in Brooklyn, preparing to 
open an office in Melbourne in December 2011.
Kickstand to Develop StretchMesh as Open Source Code
Software R&D company Kickstand has indicated that it plans to further develop the code for its StretchMesh
Surface Deformaton plug-in for Autodesk Maya into Open Source software.
Rushes Blossoms for Max Factor‘s Makeover
In a collaboration of teams and unusual digital artistic techniques, Rushes 3D and MGFX Studio 
animated hand drawn illustrations, combined with live action, for Max Factor's Makeover
Collection spots.































