IGN Live Streams SXSW eSports with Blackmagic Design
IGN Pro League brought 27 international players to compete at 
their eSports tournaments at SXSW Gaming 2013, supported by
Blackmagic Design’s ATEM Camera Converters.
Autodesk Gameware Wins on AI, Lighting & Animation
Updates for Autodesk Scaleform, Navigation, Beast and HumanIK 
enhance compatibility for multiple platforms and game engines,
and add design and development tools.
Geomerics Illuminates Games with Enlighten Middleware
Geomerics, lighting middleware developer for games, has upgraded 
their product Enlighten to integrate into workflows designed for a
broader range of platforms.
Unity 4.0 Lifts the Game on Animation & Linux Preview
The first in a series of updates for Unity 4, Unity 4.0 is now available for download 
and includes additions such as DirectX 11 support and Mecanim animation tools.
Faceware Retargeter 4.0 Automates Facial Motion Capture
Faceware Technologies Retargeter 4.0 helps animators automating more of the 
facial motion capture process, rapidly creating motion capture from video.
Unity and Passion Pictures Take Flight with The Butterfly Effect
The Butterfly Effect project was created to show what Unity is capable of visually. 
The company’s developers wanted to push the engine and find ways to improve it.
Sony PlayStation4 Receives Wide Software & SDK Support
Software partners supporting the new Sony PlayStation4 are NVIDIA 
PhysX and APEX SDKs, Geomerics lighting, xaitment artificial intelligence
and Allegorithmic ‘s texturing engine.
Autodesk 'Starforce Battlement' Tests Scaleform Mobile SDK
The Autodesk Gameware team has developed and created ‘Starforce Battlement’ as a 
proof-of-concept game to demonstrate new capabilities in the Scaleform Mobile SDK.
Autodesk Brings Gameware & Creative Apps to GDC 2013
At GDC 2013, Autodesk will show the most recent versions of its desktop 
software and mobile apps designed to help optimize game development
pipelines.
Autodesk Middleware Finds the Path with Gameware Navigation
Autodesk Gameware Navigation opens middleware source code to developers, adding 
more natural pathfinding and obstacle avoidance and automating NavMesh generation.
Screen Australia Opens Up $30m for Interactive Programs
Screen Australia has released draft guidelines for new interactive and 
multi-platform programs, committing over $30 million over the next
three years.
Allegorithmic Substance Designer 3 Adds 2D Texture Painting for Games
Allegorithmic Substance Designer 3 texturing platform now has batch tools and a 2D
painting system for large-scale AAA and mobile
game developers .
Interactive Media & Games Receive Local and Federal Funding
The NSW government is to provide $500,000 in funds for five new interactive 
media projects, while Screen Australia prepares to administer the new $20m
Interactive Games Fund.
React Lets Gamers Tell Stories with 2D Animations
A new interactive game from React Entertainment called ‘The Act’ uses 2D animation, 
sequencing and touch controls to make users feel they are making an animated movie
as they play.
Cloud-Gaming Companies Standardize on NVIDIA GRID Platform
Six international cloud-gaming companies plan to use the NVIDIA GRID Cloud 
Gaming Platform to deliver gaming services to global broadband companies.
CloakWorks Launches Shroud Cloth FX for Unity
CloakWorks’ new version of its cloth simulation system Shroud plugs into Unity game engine, 
adding dynamic, interactive cloth and other soft-body physics effects to games and real-time
applications.
Company 3 Dedicates New Division to Post Services for Games
Company 3 has completed post services on its first game ‘Call of Duty: Black Ops 2’, 
and opened a new division dedicated specifically to raising production values in games.
Luxology modo Steals Sly Cooper Fans for Sanzaru Games
Sanzaru Games recently completed production of ‘Sly Cooper: Thieves in Time’, the fourth 
game in the Sly Cooper stealth video game franchise, using Luxology modo for modelling,
sculpting and animation.


















