The xaitMap and xaitControl for Unity plug-ins from xaitment, AI software manufacturer for video
game and simulation developers, can now deploy NavMeshes, movement,
pathfinding and obstacle avoidance on iOS, Android and the Unity Web Player.
Gaikai cloud gaming service has signed a strategic deal with Autodesk to use Autodesk
Scaleform user interface software within the Gaikai open cloud platform.
Mission Critical Studios specializes in video game development for iOS,
Android, PC, Xbox 360, PS 3 and Wii platforms, and use markerless
motion capture, on the iPi Motion Capture system, to help them maintain
a competitive advantage in their field.
House of Moves put their new electrooculography capture pipeline to work for the first time on EA’s
video game ‘Need for Speed: The Run’ to capture exact digital likenesses of the actors for this
intense, stylish racing game.
GlobZ indie game studio re-created Flash-based game ‘TwinSpin’ for the iOS platform,
repackaging three 24-level releases of the mini-game into a 72-level single title, with
Autodesk Scaleform middleware.
The complete portfolio of prefabricated, realistic 3D characters and animations from Rocketbox
Studios in Germany is now available directly in Unity’s native unitypackage file format.
At the Game Developer’s Conference 2012, Autodesk has extended its mobile game
development products with improvements to Scaleform 4.1 and acquired new AI
products from Grip Entertainment.
While game consoles lose popularity to online and mobile gaming, more US consumers are playing
social videogames now than at any time previously. Also, Australians prefer to download and keep
digital entertainment despite new streaming services.
xaitment’s new plug-ins, xaitMap for Unity and xaitControl for Unity, add AI functionality to the
Unity engine environment, including mesh generation, pathfinding and character movement.
To create the new Gears of War 3 spot ‘Dust to Dust’, Director Adam Berg and Digital Domain used a production technique allowing Adam to control the virtual camera as if he were shooting live action drama. The result is a single time-lapsed story that travels through the three Gears of War worlds.
Unity version 3.5, now available for download, now has an optimised particle system, and supports
the Native Client deployment platform for Chrome.
NEOWIZ GAMES developers and publishers in Korea are at work on a new MMO title, using the
pathfinding and movement module, xaitMap, from xaitment artificial intelligence software
company in Germany.
San Francisco and Seattle-based digital agency Stimulant, with collaborator Sifteo, was honoured
with two awards at the inaugural Interaction Design Awards at the Interaction 12 conference
Autodesk is now shipping Beast 2011 middleware, its first release since the company’s
acquisition of Illuminate Labs in July 2010, designed to enhance games with pre-
computed global illumination systems.
Vicon House of Moves contributed their motion capture and animation expertise to the cinematic animation and facial keyframing on the video game ‘Gears of War 3’ released in September and developed by Epic Games.
The Army OneSource Virtual World, a community hub built for soldiers to use to connect with family
and friends from anywhere around the world in an interactive 3D virtual environment, is based on Unity.
Insomniac Games developed first-person shooter videogame ‘Resistance 3’, where players cooperate
to survive in a bleak world of complex environments, vicious creatures and characters, with a range of
tools from Autodesk.
Tag Games is using Autodesk 3ds Max to create striking 3D environments for ‘Funpark Friends’, a
new build-your-own theme park simulator game for iPhone and iPod Touch mobile digital devices.