xaitment’s Smart AI for Unity Comes to Mobile Games

Published on Wednesday, 30 May 2012

The xaitMap and xaitControl for Unity plug-ins from xaitment, AI software manufacturer for video Xaitment-AI-Mobile-Games1
game and simulation developers, can now deploy NavMeshes, movement,
pathfinding and obstacle avoidance on iOS, Android and the Unity Web Player.

Gaikai and Autodesk Scaleform Streamline UI Design Across Devices

Published on Wednesday, 30 May 2012

Gaikai cloud gaming service has signed a strategic deal with Autodesk to use Autodesk Gaikai-Open-Cloud-Gaming-Platform
Scaleform user interface software within the Gaikai open cloud platform.

Mission Critical Studios Plays Games with iPi Soft

Published on Wednesday, 11 April 2012

Mission Critical Studios specializes in video game development for iOS, IPI-soft-mission-critical1
Android, PC, Xbox 360, PS 3 and Wii platforms, and use markerless
motion capture, on the iPi Motion Capture system, to help them maintain
a competitive advantage in their field.

House of Moves Captures Eye Animation in EA’s ‘Need For Speed’

Published on Wednesday, 30 November 2011

House of Moves put their new electrooculography capture pipeline to work for the first time on EA’s HOM-Speed1
video game ‘Need for Speed: The Run’ to capture exact digital likenesses of the actors for this
intense, stylish racing game.

GlobZ Re-Creates 'TwinSpin' for iPhone with Autodesk Scaleform

Published on Sunday, 18 March 2012

GlobZ indie game studio re-created Flash-based game ‘TwinSpin’ for the iOS platform, GlobZ-autodesk-scaleform-twin-spin
repackaging three 24-level releases of the mini-game into a 72-level single title, with
Autodesk Scaleform middleware.

Rocketbox 3D Libraries Now Packaged for Unity

Published on Tuesday, 29 November 2011

The complete portfolio of prefabricated, realistic 3D characters and animations from Rocketbox Rocketbox-unity3
Studios in Germany is now available directly in Unity’s native unitypackage file format.

Autodesk Gameware Leaps Ahead at GDC 2012

Published on Thursday, 08 March 2012

At the Game Developer’s Conference 2012, Autodesk has extended its mobile game Autodesk-beast-ea_mma
development products with improvements to Scaleform 4.1  and acquired new AI
products from Grip Entertainment.

Consumer Trends Shape Online Gaming and Entertainment

Published on Wednesday, 16 November 2011

While game consoles lose popularity to online and mobile gaming, more US consumers are playing Consumers-mobile_gaming
social videogames now than at any time previously. Also, Australians prefer to download and keep
digital entertainment despite new streaming services.

xaitment Launches Smart AI for Unity

Published on Tuesday, 28 February 2012

xaitment’s new plug-ins, xaitMap for Unity and xaitControl for Unity, add AI functionality to the Xaitment-xaitcontrol-ov
Unity engine environment, including  mesh generation, pathfinding and character movement.

Digital Domain Travels Gears of War

Published on Tuesday, 15 November 2011

To create the new Gears of War 3 spot ‘Dust to Dust’, Director Adam Berg and Digital Domain used a production technique allowing Adam to control the virtual camera as if he were shooting live action drama. The result is a single time-lapsed story that travels through the three Gears of War worlds.

Unity 3.5 Improves Effects and Deployment Speeds

Published on Wednesday, 15 February 2012

Unity version 3.5, now available for download, now has an optimised particle system, and supports Unity-3_5-AIc
the Native Client deployment platform for Chrome.

xaitment Simplifies Game Pathfinding AI for NEOWIZ

Published on Wednesday, 09 November 2011

NEOWIZ GAMES developers and publishers in Korea are at work on a new MMO title, using the Xaitment-Neowiz
pathfinding and movement module, xaitMap, from xaitment artificial intelligence software
company in Germany.

Stimulant Takes Honours at IxDA Interaction Awards

Published on Wednesday, 15 February 2012

San Francisco and Seattle-based digital agency Stimulant, with collaborator Sifteo, was honoured Stimulant-ixda1
with two awards at the inaugural Interaction Design Awards at the Interaction 12 conference
in Dublin.

Autodesk Beast 2011 Enhances Games with GI Systems

Published on Thursday, 03 November 2011

Autodesk is now shipping Beast 2011 middleware, its first release since the company’s Autodesk-beast-mortal-kombat
acquisition of Illuminate Labs in July 2010, designed to enhance games with pre-
computed global illumination systems.

HOUSE OF MOVES TURNS GEARS OF WAR 3 FOR EPIC

Published on Wednesday, 14 December 2011

Vicon House of Moves contributed their motion capture and animation expertise to the cinematic animation and facial keyframing on the video game ‘Gears of War 3’ released in September and developed by Epic Games.

Unity Connects Soldiers in the Army’s OneSource Virtual World

Published on Wednesday, 02 November 2011

The Army OneSource Virtual World, a community hub built for soldiers to use to connect with family Unity-army_Spiritual_3
and friends from anywhere around the world in an interactive 3D virtual environment, is based on Unity.

Insomniac Games Survives ‘Resistance 3’ with Autodesk

Published on Tuesday, 13 December 2011

Insomniac Games developed first-person shooter videogame ‘Resistance 3’, where players cooperate Insomniac-Resistance3-autodesk1
to survive in a bleak world of complex environments, vicious creatures and characters, with a range of
tools from Autodesk.

Tag Stands Out with Autodesk 3ds Max for 3D Mobile Games

Published on Wednesday, 05 October 2011

Tag Games is using Autodesk 3ds Max to create striking 3D environments for ‘Funpark Friends’, a Autodesk-tag-3
new build-your-own theme park simulator game for iPhone and iPod Touch mobile digital devices.