xaitment’s Smart AI for Unity Comes to Mobile Games
The xaitMap and xaitControl for Unity plug-ins from xaitment, AI software manufacturer for video 
game and simulation developers, can now deploy NavMeshes, movement,
pathfinding and obstacle avoidance on iOS, Android and the Unity Web Player.
Gaikai and Autodesk Scaleform Streamline UI Design Across Devices
Gaikai cloud gaming service has signed a strategic deal with Autodesk to use Autodesk 
Scaleform user interface software within the Gaikai open cloud platform.
Mission Critical Studios Plays Games with iPi Soft
Mission Critical Studios specializes in video game development for iOS, 
Android, PC, Xbox 360, PS 3 and Wii platforms, and use markerless
motion capture, on the iPi Motion Capture system, to help them maintain
a competitive advantage in their field.
House of Moves Captures Eye Animation in EA’s ‘Need For Speed’
House of Moves put their new electrooculography capture pipeline to work for the first time on EA’s 
video game ‘Need for Speed: The Run’ to capture exact digital likenesses of the actors for this
intense, stylish racing game.
GlobZ Re-Creates 'TwinSpin' for iPhone with Autodesk Scaleform
GlobZ indie game studio re-created Flash-based game ‘TwinSpin’ for the iOS platform, 
repackaging three 24-level releases of the mini-game into a 72-level single title, with
Autodesk Scaleform middleware.
Rocketbox 3D Libraries Now Packaged for Unity
The complete portfolio of prefabricated, realistic 3D characters and animations from Rocketbox 
Studios in Germany is now available directly in Unity’s native unitypackage file format.
Autodesk Gameware Leaps Ahead at GDC 2012
At the Game Developer’s Conference 2012, Autodesk has extended its mobile game 
development products with improvements to Scaleform 4.1 and acquired new AI
products from Grip Entertainment.
Consumer Trends Shape Online Gaming and Entertainment
While game consoles lose popularity to online and mobile gaming, more US consumers are playing 
social videogames now than at any time previously. Also, Australians prefer to download and keep
digital entertainment despite new streaming services.
xaitment Launches Smart AI for Unity
xaitment’s new plug-ins, xaitMap for Unity and xaitControl for Unity, add AI functionality to the 
Unity engine environment, including mesh generation, pathfinding and character movement.
Digital Domain Travels Gears of War

To create the new Gears of War 3 spot ‘Dust to Dust’, Director Adam Berg and Digital Domain used a production technique allowing Adam to control the virtual camera as if he were shooting live action drama. The result is a single time-lapsed story that travels through the three Gears of War worlds.
Unity 3.5 Improves Effects and Deployment Speeds
Unity version 3.5, now available for download, now has an optimised particle system, and supports 
the Native Client deployment platform for Chrome.
xaitment Simplifies Game Pathfinding AI for NEOWIZ
NEOWIZ GAMES developers and publishers in Korea are at work on a new MMO title, using the 
pathfinding and movement module, xaitMap, from xaitment artificial intelligence software
company in Germany.
Stimulant Takes Honours at IxDA Interaction Awards
San Francisco and Seattle-based digital agency Stimulant, with collaborator Sifteo, was honoured 
with two awards at the inaugural Interaction Design Awards at the Interaction 12 conference
in Dublin.
Autodesk Beast 2011 Enhances Games with GI Systems
Autodesk is now shipping Beast 2011 middleware, its first release since the company’s 
acquisition of Illuminate Labs in July 2010, designed to enhance games with pre-
computed global illumination systems.
HOUSE OF MOVES TURNS GEARS OF WAR 3 FOR EPIC

Vicon House of Moves contributed their motion capture and animation expertise to the cinematic animation and facial keyframing on the video game ‘Gears of War 3’ released in September and developed by Epic Games.
Unity Connects Soldiers in the Army’s OneSource Virtual World
The Army OneSource Virtual World, a community hub built for soldiers to use to connect with family 
and friends from anywhere around the world in an interactive 3D virtual environment, is based on Unity.
Insomniac Games Survives ‘Resistance 3’ with Autodesk
Insomniac Games developed first-person shooter videogame ‘Resistance 3’, where players cooperate 
to survive in a bleak world of complex environments, vicious creatures and characters, with a range of
tools from Autodesk.
Tag Stands Out with Autodesk 3ds Max for 3D Mobile Games
Tag Games is using Autodesk 3ds Max to create striking 3D environments for ‘Funpark Friends’, a 
new build-your-own theme park simulator game for iPhone and iPod Touch mobile digital devices.


















