Modus FX Spooks the New F.3.A.R. Cinematics

Published on Tuesday, 28 June 2011

Modus FX worked with Digital Dimension to create 20 minutes of cinematics for F.3.A.R., the latest ModusFX-vfx-F3R-9
instalment of Warner Bros. Interactive’s game. “It's like playing a game within a horror movie," said
VFX supervisor Martin Pelletier. "We were given a lot of freedom to create the mood.”

NVIDIA Launches PhysX 3.0 Supports Emerging Gaming Platforms

Published on Wednesday, 22 June 2011

NVIDIA PhysX 3.0 SDK has new modular architecture and a rewritten engine to improve Nvidia-Physx-3-PhysXDCCMaya
performance and the reliability of simulations across multi-core gaming devices and the
new tablets, smartphones and other handheld platforms.

Unity Expands across Platforms, Events & New Games

Published on Tuesday, 31 May 2011

Unity Technologies is extending its global reach, appointing Digistor in Sydney as a new Unity-games-digistor3
Australian reseller, increasing its user base to over 500,000, and appearing at
international events.

Unity Turns to Immersive 3D and Cloud-Based Game Server

Published on Tuesday, 08 March 2011

Unity has been working with companies on new gaming developments, including Unity-mechdyne-apartment
Mechdyne on a 3D plug-in for immersive environments, and GameString on a
cloud-based game server.

Blind Takes THQ on a Wild Ride

Published on Tuesday, 24 May 2011

Blind recently launched a concept-to-completion thrill ride as a trailer announcing THQ's new ‘MX vs ATV Alive’ videogame. The crew at Blind handled all production, editorial, post and sound design on the project, working direct-to-client.

Autodesk Middleware Boosts Realistic Lighting and Animation

Published on Wednesday, 02 March 2011

Three Autodesk middleware products Beast 2012, HumanIK 2012 and Kynapse 2012 have middleware-kynapse_path_objects
been updated to support game engine integration and new game platforms.

Mixamo Fast Tracks Character Animation for Unity Developers

Published on Wednesday, 30 March 2011

Mixamo has retooled their 3D character animation service to use the Unity Web Player instead Mixamo-UnityLerpzJump
of their previous Java-based system, and has added functions and resources specifically for
Unity users.

Unity 3.2 Imports 3D Data from Luxology modo

Published on Tuesday, 22 February 2011

Users of the Unity game engine’s new version 3.2 will now be able to import objects Unity3.2-modo501-import
directly from Luxology modo 501.

NVIDIA PhysX Adopted for the Funcom Dreamworld Engine

Published on Tuesday, 29 March 2011

The Funcom Dreamworld 2.5 game engine for massively multiplayer online games has become Nvidia-funcom-2
the first engine to incorporate server-side NVIDIA PhysX.

Autodesk To Go Interactive with Scaleform

Published on Tuesday, 22 February 2011

Autodesk is making plans to acquire Scaleform user interface tools and middleware Autodesk-scaleform-1
company, whose software has been licensed in the development of nearly 800 games.
The transaction is expected to close before the end of April this year.

HOM REVS THE UNREAL ENGINE FOR ‘GUARDIANS’

Published on Monday, 28 March 2011

Vicon House of Moves motion capture and animation company recently developed a short film to help launch the new superhero franchise ‘The Guardian Project’ from Guardian Media Entertainment, using the Unreal game engine.

Flash Artist Launches HTML5 Game with Microsoft

Published on Tuesday, 11 January 2011

A new wave of online tower defense games is on the horizon following a concept-to- Flash-html5-intro
completion project, 'Pirates Love Daisies', by Flash developer Grant Skinner and his
company. Developed entirely in HTML5, it works on all current browsers.

Gnomon School Boasts VFX Awards and Unreal Engine 3 Training

Published on Wednesday, 23 March 2011

The Gnomon Workshop has a new real-time effects training DVD taught by Ubisoft senior effects Gnomon-deleris-3
artist Maxime Deleris, who demonstrates techniques used to create realistic effects with the
Unreal Development Kit or UDK.

HALO - METHOD DELIVERS HOPE FOR HALO: REACH

Published on Tuesday, 30 November 2010

Method Studios in Los Angeles completed work on a campaign for the recent game release ‘Halo: Reach’. They created a sequence for a two-minute theatrical featurette titled ‘Deliver Hope’, matching the looks and emotional intensity that attracts the fans who play the game.

Soundelux DMG Designs Legendary Sound for Fable III

Published on Thursday, 10 March 2011

Soundelux Design Music Group provided sound design services for Fable III, the Soundelux-fable-3
latest instalment in the action-adventure game franchise from Microsoft Game
Studios and Lionhead Studios, available for Xbox 360.

VICON House of Moves Captures NHL Superheroes

Published on Thursday, 14 October 2010

Motion capture company VICON House of Moves recently worked with Stan Lee and VICON-moves
the National Hockey League to create animated content for a new superhero
franchise called ‘The Guardian Project’.

NVIDIA and Epic Games Update the Unreal Engine

Published on Tuesday, 08 March 2011

Epic Games Unreal Engine 3, which supports multiple platforms, recently added DX11 Nvidia-epic-2
capabilities, such as tessellation and integration with NVIDIA PhysX, APEX and NVIDIA
3D Vision, for developers.

DRIVER SAN FRANCISCO - CHEZEDDY HITS THE ROAD

Published on Wednesday, 13 October 2010

French VFX and 2D/3D animation company ChezEddy produced the trailer for
the
new game from Ubisoft, ‘Driver San Francisco’, in full 3D immersing the
audience  in the intense rivalrybetween two drivers on the Golden Gate Bridge.