Modus FX worked with Digital Dimension to create 20 minutes of cinematics for F.3.A.R., the latest
instalment of Warner Bros. Interactive’s game. “It's like playing a game within a horror movie," said
VFX supervisor Martin Pelletier. "We were given a lot of freedom to create the mood.”
NVIDIA PhysX 3.0 SDK has new modular architecture and a rewritten engine to improve
performance and the reliability of simulations across multi-core gaming devices and the
new tablets, smartphones and other handheld platforms.
Unity Technologies is extending its global reach, appointing Digistor in Sydney as a new
Australian reseller, increasing its user base to over 500,000, and appearing at
Unity has been working with companies on new gaming developments, including
Mechdyne on a 3D plug-in for immersive environments, and GameString on a
cloud-based game server.
Blind recently launched a concept-to-completion thrill ride as a trailer announcing THQ's new ‘MX vs ATV Alive’ videogame. The crew at Blind handled all production, editorial, post and sound design on the project, working direct-to-client.
Three Autodesk middleware products Beast 2012, HumanIK 2012 and Kynapse 2012 have
been updated to support game engine integration and new game platforms.
Mixamo has retooled their 3D character animation service to use the Unity Web Player instead
of their previous Java-based system, and has added functions and resources specifically for
Users of the Unity game engine’s new version 3.2 will now be able to import objects
directly from Luxology modo 501.
The Funcom Dreamworld 2.5 game engine for massively multiplayer online games has become
the first engine to incorporate server-side NVIDIA PhysX.
Autodesk is making plans to acquire Scaleform user interface tools and middleware
company, whose software has been licensed in the development of nearly 800 games.
The transaction is expected to close before the end of April this year.
Vicon House of Moves motion capture and animation company recently developed a short film to help launch the new superhero franchise ‘The Guardian Project’ from Guardian Media Entertainment, using the Unreal game engine.
A new wave of online tower defense games is on the horizon following a concept-to-
completion project, 'Pirates Love Daisies', by Flash developer Grant Skinner and his
company. Developed entirely in HTML5, it works on all current browsers.
The Gnomon Workshop has a new real-time effects training DVD taught by Ubisoft senior effects
artist Maxime Deleris, who demonstrates techniques used to create realistic effects with the
Unreal Development Kit or UDK.
Method Studios in Los Angeles completed work on a campaign for the recent game release ‘Halo: Reach’. They created a sequence for a two-minute theatrical featurette titled ‘Deliver Hope’, matching the looks and emotional intensity that attracts the fans who play the game.
Soundelux Design Music Group provided sound design services for Fable III, the
latest instalment in the action-adventure game franchise from Microsoft Game
Studios and Lionhead Studios, available for Xbox 360.
Motion capture company VICON House of Moves recently worked with Stan Lee and
the National Hockey League to create animated content for a new superhero
franchise called ‘The Guardian Project’.
Epic Games Unreal Engine 3, which supports multiple platforms, recently added DX11
capabilities, such as tessellation and integration with NVIDIA PhysX, APEX and NVIDIA
3D Vision, for developers.
French VFX and 2D/3D animation company ChezEddy produced the trailer for
the new game from Ubisoft, ‘Driver San Francisco’, in full 3D immersing the
audience in the intense rivalrybetween two drivers on the Golden Gate Bridge.