GlobZ Re-Creates 'TwinSpin' for iPhone with Autodesk Scaleform

Published on Sunday, 18 March 2012

GlobZ indie game studio re-created Flash-based game ‘TwinSpin’ for the iOS platform, GlobZ-autodesk-scaleform-twin-spin
repackaging three 24-level releases of the mini-game into a 72-level single title, with
Autodesk Scaleform middleware.

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GlobZ created new menus that stitched together the individual mini-game releases into one cohesive title with three worlds, and the potential for future content updates. The artists were using the Scaleform middleware's multithreaded vector graphics renderer to increase the frame rate from 25 to 60 fps, resulting in sharper, smoother graphics more suitable for the iOS platform, which runs on iPhone, iPad and iPod touch devices, while keeping the game size at 10 MB, well under the 20 MB size limit.

Scaleform is cross-platform software for creating hardware-accelerated game menus and UI screens in 2D and 3D using Adobe Flash. The 4.1 version, which was introduced in early March at the Game Developer's Conference, is expected to extend the middleware's mobile game development tools with a new mobile-ready player, flexible input support, game kits and tutorials. Scaleform 4.1 is due for release in the next couple of months.
 
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Alexandre Houdent, general manager at GlobZ said that apart from using Scaleform rendering  to improve the graphics quality enough for the iOS version, they had more space to style the game because the Scaleform footprint is small compared to other types of software. "Scaleform also provides interfaces for cleanly integrating platform-specific libraries with our content," he said.

‘TwinSpin’ is an action arcade game for PC with simple, addictive gameplay mechanics. Players must use a finger to move two smiley-face twins connected by a baton around the playing field to burst all of the balloons in each level, while avoiding the ‘bad guys’. "Testing was an important part of our development process to make sure that the game was translating well on the new platform. By using Scaleform, the game file compiles more quickly, so we were able to work iteratively until we felt it was presented in the best possible light on iOS."

GlobZ expects the game to be available on the Apple App Store soon. www.autodesk.com