3D Equalizer 4 release 2 Addresses Anamorphic Distortion

Published on Wednesday, 15 May 2013


3DE4 Release 3, now in train in its second beta, has useful updates
focused on lens distortion, in particular anamorphic lens challenges.

Post FactoryNY Doubles Colour to FilmLight Baselight TWO

Published on Tuesday, 14 May 2013

Post FactoryNY, independent film, documentary, TV and commercials
facillity has upgraded its screening room in New York with two FilmLight 
Baselight TWO colour grading systems. 

Thinkbox Stoke MX Generates Particle Clouds for 3ds Max

Published on Wednesday, 08 May 2013

Stoke MX particle simulator plug-in from Thinkbox Software for Autodesk Thinkbox-stoke MX4
3ds Max can simplify and accelerate high-volume particle cloud creation,
driven by velocity fields.

Method Studios Appoints New President and CTO

Published on Thursday, 28 March 2013

Method Studios welcomes Christian Kubsch as President, overseeing Method-KubschHeadshot2012
the main base in LA and global operations, with Darin Grant as Chief
Technology Officer. Both bring extensive experience.

shade VFX Expands into New Location

Published on Tuesday, 07 May 2013

In response to expanding business, shade VFX has relocated to Bergamot Shade-vfx-Lisa-Maher-Headshot
Station in Santa Monica, and taken on Lisa Maher as Business Development
Executive.

LOOK Effects Looks to Germany

Published on Wednesday, 20 March 2013

LOOK Effects have extended operations to Stuttgart, where they are Look-Effects-warm-bodies
now at work on ‘The Grand Budapest Hotel’, and are now ready to
provide VFX services in four locations.

LOOK Effects Welcomes VFX Producer Wendy Lanning

Published on Thursday, 02 May 2013

LOOK Effects has hired Wendy Lanning as executive visual effects LOOK-Effects-Wendy-Lanning
producer, bringing almost 20 years of experience to LOOK at their
Vancouver office.

MARI 2.0 Adopts Non-Destructive Layers for 3D Textures

Published on Monday, 18 March 2013

Introducing a new non-destructive layer system for creating complex Foundry-mari-2_0
textures, MARI 2.0 works directly with Adobe Photoshop and paint
software that read .PSD files.

FilmLight Goes On-Set and Adapts to ACES

Published on Tuesday, 16 April 2013

FilmLight has improved integration and on-set control within its
grading pipeline with new products, while customers have been
using FilmLight systems with new techniques.

NVIDIA’s New Quadro Cards Speed Animation & VFX Graphics

Published on Wednesday, 13 March 2013

New NVIDIA Quadro graphics cards built on Kepler architecture are extending Nvidia-quadro-graphics
workstation performance and abilities for engineering, architectural and media
& entertainment teams.

MAXON Contributes to New 3D Tools in After Effects

Published on Sunday, 07 April 2013

NAB MAXON and Adobe have made initial steps in their recent Maxon-c4d-after-effects
strategic alliance, aimed at strengthening the integration
between CINEMA 4D and After Effects.

Thinkbox Krakatoa SR Particle Renderer Integrates into 3D Pipelines

Published on Tuesday, 12 March 2013

Thinkbox Krakatoa SR stand-alone high-volume particle renderer can now Thinkbox-Krakatoa-SR-2
be integrated with most 3D software including The Foundry’s Nuke or
Side Effects Houdini.

GenArts Sapphire 7 FX Gain Speed & Customisation

Published on Sunday, 31 March 2013

NAB GenArts Sapphire 7 focusses on more control, speed and a Genarts-sapphire-7-b
growing number of presets, aiming to facilitate production
of higher quality effects in less time.

Iloura's VFX Enhance Environments and Drama for ‘Emperor’

Published on Saturday, 09 March 2013

Australian VFX studio, Iloura, helped to recreate a war-torn Japan Iloura-emperor-vfx
for the film ‘Emperor’, a love story in the days just after Japan’s
surrender at the end of World War II.

modo 701 Redesigns Topology & Particle Simulations

Published on Sunday, 31 March 2013

modo 701 reveals changes, updates and new tools within the Luxology-modo_richard_yot_frog_3dpaint_retopo.970
core functionality of most workflows including modelling, sculpting,
animation, effects and rendering.

The 85th Academy Awards Turn Spotlight on Visual Effects

Published on Wednesday, 27 February 2013

The 85th Academy Awards have brought excitement and glamour Rhythm-&-Hues-life-of-pi-hp
to the world of visual effects, but also confusion and tension.
Congratulations are due to all teams.

Autodesk Softimage 2014 Gains Camera & CrowdFX Controls

Published on Saturday, 30 March 2013

Development of the CrowdFX function has continued in Autodesk Autodesk-softimage-ICE_Overrides
Softimage 2014, as well as other aspects of ICE, and adds a Camera
Sequencer is added for tighter scene control.

Golaem Crowd 2.2 Now Supports Solid Angle’s Arnold

Published on Thursday, 14 February 2013

Procedural rendering with Golaem Crowd 2.2 is now available for Solid Angle’s Golaem-Crowd-2_2Hyper4
Arnold, enabling fast rendering and simulation, independent geometry and
shader diversity.