V-Ray 1.6 for SketchUp Accelerates Lights, Geometry & Render Engine

Published on Monday, 20 May 2013

Chaos Group’s 1.6 upgrade to V-Ray for SketchUp improves visualization V-ray-1_6-for-sketchup2
workflows, render quality and tools for scene complexity, and is now
available for free open Beta.

emotion 3D Converts ‘The Lorax’ Movie Trailer to Glasses-Free 3D

Published on Thursday, 09 May 2013

United Entertain and emotion3D's Stereoscopic Suite X3 delivered a Emotion3d-united-ent2
glasses-free 3D experience for a trailer of ‘The Lorax’ displayed at
movie theatres, powered by NVIDIA CUDA.

Adobe Sharpens Image Editing in Photoshop CC, Shifts to Cloud Updates

Published on Tuesday, 07 May 2013

From June 2013, Adobe software updates will be available only by subscribing Adobe-photoshop-cc3
to the Creative Cloud, which comprises tools and services for content creation
and delivery.

LightWave 3D Architectural Bundle Supports 3D Visualization

Published on Sunday, 17 March 2013

LightWave 11.5 3D software now comes bundled with WTools3D Lightwave-3d-elvis_lewis_blazencic
LWCAD 4.5 CAD tools, producing 3D visualizations with modelling,
animation and rendering.

Quantel Pablo Rio Lifts Colour & Finishing at RingSide Creative

Published on Thursday, 02 May 2013

RingSide Creative commercials post house in Detroit runs three Quantel-pablo-rio-ringside
Quantel Pablo Rio systems to speed up and add more tools to
its online colour correction and finishing pipeline.

Intelligent Creatures Build Fusion Pipeline with eyeon

Published on Sunday, 10 March 2013

Intelligent Creatures have worked with eyeon to develop a new Eyeon-fusion-3d
pipeline based on eyeon Fusion for compositing and Generation
for project management and shot review.

Avid Motion Graphics 2.5 Upgrades Playout Engine & Configuration

Published on Wednesday, 01 May 2013

Avid Motion Graphics 2.5 is an on-air graphics production platform for Avid-motion-graphics
broadcasters, sports teams and media producers.

Boris FX Flicker Fixer Helps Cinerama Restorations

Published on Wednesday, 06 March 2013

Restoration producer David Strohmaier is using the Boris FX Flicker Boris-fx-cinerama3
Fixer filter to help remove flickering and other artefacts from
damaged, historic Cinerama movie footage.

Red Giant BulletProof Speeds Ready-to-Edit Workflows On-set

Published on Thursday, 11 April 2013

NAB Red Giant BulletProof is an offload, prep and delivery
application that simplifies many on-set tasks filmmakers, to
bridge the gap between camera and editor.

The Foundry and Luxology Expand Sales & Marketing Team

Published on Tuesday, 12 February 2013

The Foundry and partner Luxology have welcomed Mike Ephraim and Foundry-Shane-Griffith
Shane Griffith to its Sales and Marketing team, both joining the
company from Autodesk.

Autodesk Softimage 2014 Gains Camera & CrowdFX Controls

Published on Friday, 29 March 2013

Development of the CrowdFX function has continued in Autodesk Autodesk-softimage-ICE_Overrides
Softimage 2014, as well as other aspects of ICE, and adds a Camera
Sequencer is added for tighter scene control.

New Shotgun Package Combines Tracking, Review and PAM

Published on Tuesday, 12 February 2013

Shotgun has integrated its tracking, scheduling, review and asset management Shotgun-unified2
tools into one application to help  improve efficiency in production pipelines.

Autodesk 3ds Max 2014 Upgrades Particle Flow System

Published on Wednesday, 27 March 2013

Autodesk 3ds Max 2014 has updated 3D animation for motion graphics, VFX, 3dsMax2014_Nitrous-DX11-Speed_1920
visualisation and game development. Viewport playback for complex scenes
has been optimised.

The Pixel Farm PFClean 2013 Supports YUV & Interlaced Video

Published on Sunday, 10 February 2013

The PFClean 2013 upgrade includes the video restoration pipeline, now able Pixel-farm-PFclean-2013
to handle footage in YUV or RGB colourspace, and detect and fix common
videotape defects.

Autodesk Maya 2014 Powers Up Scene Assembly & Paint FX

Published on Wednesday, 27 March 2013

Autodesk Maya 2014 has updated its display system, modelling Maya_2104_Node_Editor_1920_1200
workflows and complex data handling. The Maya DX11Shader now
uses real-time, controllable shader effects.

Squint/Opera Finds Rendering Edge in PipelineFX Qube!

Published on Wednesday, 06 February 2013

Squint/Opera production and post studio has gained an edge by upgrading Pipeline-FX-squint-opera3
the team’s render pipeline management, handled with PipelineFX render
farm package Qube!

MAXON and Adobe Form Software Development Alliance

Published on Wednesday, 20 March 2013

MAXON has entered into a strategic alliance with Adobe to collaborate Maxon-c4d-bediff
on software for motion graphics and visual effects production, toward
a combined 2D/3D pipeline.

The Pixel Farm Updates Tracking & Camera Solver Software

Published on Wednesday, 06 February 2013

The Pixel Farm’s PFTrack 2013 and PFMatchit 2013 now have two new tracking Pixel-farm-pftrack
tools, a Simple Track and Solve node and a planar camera solver.